Saturday, November 2, 2024

Opening Introduction
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Leaving the settlement of Hochoch, you are headed to the village of Orlane, a small farming community whose prosperity has inexplicably begun to wither which lies three days due east. The once-thriving trade with Hochoch has faltered, and strange tales are whispered among the wary merchants and travelers who pass through.

The most chilling of these are stories of the village's people—some have fled their homes in a sudden, terrified panic, leaving their farms abandoned, while others have simply vanished. You've been told the villagers are no longer the friendly, open folk they once were; instead, they are described as fearful and suspicious of outsiders.

There are rumors of a strange influence or ailment taking root in the village, with some believing a sorcerer from the feared Vale of the Mage has bewitched the populace from the darkness of the Dim Forest. Other, more sinister whispers speak of a far older magic, a corruption tied to the surrounding marshlands and the ancient, forgotten evils that dwell there.

The last travelers who came from Orlane spoke of a town consumed by a chilling silence, broken only by the locking of doors and the frightened glances from behind shuttered windows. What you do know is that something foul and unnatural has infested Orlane. It is an unseen predator, turning neighbors against one another, silencing any who might speak the truth, and preying upon the innocent. You have decided to make it your mission to uncover the dark riddle of Orlane before it, too, is consumed by the evil stalking its lonely streets.

Completing your preperation in Hochoch, you now set out towards the village of Orlane, a name that once conjured images of tranquil fields and hearty farmers. Yet the reports reaching the gates of Hochoch have grown increasingly grim, painting a picture of a community slowly suffocating under an unseen menace.

As you travel, the landscape shifts from the well-trodden caravan routes to more desolate, winding paths. The sense of unease begins subtly—the birdsong fades, replaced by the rustle of unseen things in the undergrowth. You pass farms that stand silent and empty, with crops left to rot in the fields. A broken-down cart on the side of the road, its goods spilled and untouched, speaks volumes of a hasty and terrified departure. The very air seems to grow heavy, carrying with it a faint, sickly-sweet odor of decay.

The people of Hochoch have only whispers and speculation to offer, and each story is more chilling than the last. Some merchants speak of Orlane's trade simply withering away, the villagers no longer producing the goods they once did. Other, more fantastic rumors mention a "changeling", a villager who has been replaced by a monstrous double, detectable by strange fang marks on the throat.

Though this detail may be a traveler's tale, the underlying fear that something is fundamentally changing the people of Orlane is all too real. The mystery of Orlane will not be solved easily, for the danger is not just a monster lurking in the dark, but the very people you have come to save.

Tuesday, September 24, 2024

World of Greyhawk Calender
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Greyhawk Calendar is the most common system for tracking the days and months of the Common Year in the Flanaess.

Months, Festivals & Seasons
The year consists of 364 days, split into twelve months of twenty-eight days each, and four seven-day festivals, each placed at three-month intervals. Diverse cultures have their own names for the months and festivals. The months and festivals are commonly referred to as the Dozenmonth of Luna and the Four Festivals.

The months and festivals are based on the cycles of Oerth's moons, Luna and Celene. Luna has a twenty-eight day cycle, while Celene's cycle is ninety-one days. Celene is full at the midpoint of each festival week (the fourth day), while Luna is full at various times throughout the year. Notably, both moons are full on Richfest 4.

There are five seasons—two summer seasons, low summer and high summer, totaling six months, while winter, spring, and autumn are each only two months long.

MONTH NAME SEASON
1
Fireseek Winter
2
Readying Spring
3
Coldeven Spring
4
Planting Low Summer
5
Flocktime Low Summer
6
Wealsun Low Summer
7
Reaping High Summer
8
Goodmonth High Summer
9
Harvester High Summer
10
Patchwall Autumn
11
Ready'reat Autumn
12
Sunsebb Winter

Days of the Week
A week is sometimes called a sennight and periods of two weeks are commonly called a fortnight.

The names of the days of the week used in the Common Year calendar are adopted from the Flan calendar.

The days are reckoned in weeks of seven days each. In order, the days of the week are: Starday, Sunday, Moonday, Godsday, Waterday, Earthday, and Freeday. Godsday is commonly associated with worship, and Freeday with rest. The remaining days are considered workdays.

The Touv Calendar uses different names for the days of the week. They are "named for the major Touv gods or their areas of influence" — Uday, Sunday. Rainday, Lawday, Lifeday, Goldday. Kunday

An interesting feature of the Greyhawk calendar is that the days of the week always occur on the same calendar date every year, a result of the year having a number of days evenly divisible by seven.

The first of the month is always a Starday, and the rest follow as shown below:
• Starday is always on the 1st, 8th, 15th, and 22nd of the month.
• Sunday is always on the 2nd, 9th, 16th, and 23rd of the month.
• Moonday is always on the 3rd, 10th, 17th, and 24th of the month.
• Godsday is always on the 4th, 11th, 18th, and 25th of the month.
• Waterday is always on the 5th, 12th, 19th, and 26th of the month.
• Earthday is always on the 6th, 13th, 20th, and 27th of the month.
• Freeday is always on the 7th, 14th, 21st, and 28th of the month.

Holidays

Monday, September 2, 2024

Session One:
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, August 29, 2024

Gran March
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Gran March occupies the fertile plains east of the expansive Dim Forest and west of the Lortmil Mountains, bounded by the northernmost fork of the Sheldomar River in the south. A poorly defined “open” border marks the north, where nobles often keep court in both Bissel and Gran March. These days, there seems to be little difference between the two governments, though the land within 30 miles north of Hookhill is considered part of Gran March proper.

This territory also includes portions of the Dim Forest and the https://worldofgreyhawk-campaign.blogspot.com/2024/08/126.html, a haunted fen that has plagued the southern march for much of its long history. The northern baronies enjoy a temperate, dry climate not unlike that found in Bissel. The south, however, is a land of dark mists and frequent showers, particularly near the forest and swamp.

Gran March is an exceptionally martial nation. At age fifteen, all fit people enter mandatory conscription through local lotteries, for a period of up to seven years. It is a testament to the martial prowess of the nation’s young people that many continue after their required service, and those who do not are generally members of local militias. Internationally renown mailed cavalry forms the core of Gran March’s impressive army. Armed with lances, crossbows, and swords, these riders are the bane of anyone standing in their way. The Knights of the Watch and Knights of Dispatch "both from the kingdom of Keoland" offer support and welcome tactical expertise. The total standing army includes more than eighteen thousand soldiers. At least three times as many trained troops can be called up within a single week. Gran March is one of Keoland's oldest holdings, tracing its history back more than nine hundred years. Legend holds that, after the defeat of Vecna and the dissolution of his empire (placed in the northern part of the Sheldomar Valley in some accounts), the nascent Keolandish crown created an order of knights in the frontier region. The Knights of the March were ordered to bring law to the land and to quell the warring of the native Flan factions. Eventually, the leader of the knighthood was named commandant of Gran March, a title that carried with it control of the land between the https://worldofgreyhawk-campaign.blogspot.com/2024/08/126.html and Lortmils.

Life in Gran March was peaceful and safe, as few dared oppose the powerful commandant. When a perceived threat from within beset the nation, the Knights of the March sprung upon it fiercely and decisively. Sometimes, such reprisals came with little warning, often against seemingly upstanding members of the lesser aristocracy. The knights followed the secret teachings of their own inscrutable doctrine, and they showed no interest in explaining their actions to commoners.

The early 300s CY brought the Baklunish Brazen Horde to Ket, causing much consternation in the courts of the east and south. In order to protect his holdings against this Paynim threat, King Tavish I of Keoland ordered the foundation of the Knights of the Watch, built upon the basis of the Knights of the March and commanded by its leaders. This new, international knighthood quickly spread to Geoff, Bissel, and the heart of the empire, all the while retaining strong roots and key leadership in Gran March. Indeed, the commandant became titular ruler of the massive knighthood, as well as leader of his nation.

With the dawning of Keoland’s wars of aggression, in 350 CY, Gran March gained international notoriety as the primary staging ground for the Second Expeditionary Army, which invaded Veluna from the southwest. After the success of that campaign, the capital of Hookhill became an important caravan stop to points north, which served to increase the wealth of the province. By 415 CY, life in Gran March had grown extraordinarily difficult, thanks in part to Commandant Berlikyn, a harsh ruler who demanded nothing less than the most of his citizens—the most labor, the most money, the most effort. The king in distant Niole Dra knew nothing of Berlikyn’s tactics, seeing only the impressive results. In appreciation, Tavish III appointed the commandant to be the supreme commander of all the northern provinces, which at the time included Gran March, Bissel, and much of Veluna. A period of bitter oppression reigned in the north until Berlikyn was slain in the Small War.

The death of the commandant of Gran March and the loss of Bissel and the Velunese territories to Furyondy forced a change in Keoland’s policy in the north. Aware that the local nobles would not tolerate a harsh commandant, the king allowed them to elect one of their own number to the position, and forevermore split the title from that of the “Marcher Lord,” titular head of the Knights of the Watch. The government and knighthood remained closely allied.

For much of the modern era, Gran March has existed as a prosperous trade center along Keoland’s northern merchant routes. Perhaps thanks to the influence of the Knights of the Watch, the nobles of Gran March have always enjoyed strong relations with their neighbors in Sterich and Bissel.

Notable Settlements
Orlane

Wednesday, August 28, 2024

Rushmoors
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax
The Rushmoors are a sprawling, stagnant wound upon the Flanaess, a vast expanse of treacherous fen and black water that separates the Kingdom of Keoland from the Gran March. It is a place where the sun feels thin and the air hangs heavy with the cloying scent of decay. It is not merely a swamp; it is a repository for things the world has forgotten and things that refuse to die, a primordial landscape where the line between the earth and the abyss is dangerously porous.

Beneath the suffocating canopy of weeping willows and gnarled mangroves, the water is a mirror of obsidian, hiding depths that defy logic. These pools are the lungs of the moor, exhaling toxic miasmas that cause the mind to wander and the spirit to falter. Here, the "rush" of the moors is not the sound of water, but the dry, frantic scraping of reeds against one another—a sound often mistaken for the whispers of the many thousands who have vanished into the muck, their bones claimed by the insatiable peat.

The Rushmoors are infamous as the ancestral seat of the Whispered One, the lich-god Vecna, before his ascension. The ruins of his ancient strongholds are said to still pulse with a rhythmic, necrotic heartbeat, buried deep beneath layers of silt and spite. Dark cultists and those desperate for forbidden lore often venture into these depths, drawn by the lingering echoes of the Spider Throne. Most find only a slow death, their life essence siphoned away by the very soil, which has tasted the blood of gods and craves more.

Monstrosities of unnatural pedigree haunt the fog-choked channels. Massive, bloated amphibians with skin like wet leather lurk just beneath the surface, while swarms of stirges and blood-drinking insects turn the air into a shimmering veil of red.

Yet, the true terrors are the "Mist-Walkers"—ethereal remnants of fallen Keoish soldiers and ancient Flan tribesmen who haunt the perimeter of the moors, bound to the terrain by curses that have outlasted the civilizations that birthed them.

At the heart of the mire lies the dread "Blackwater," a region so cursed that even the local lizardfolk tribes avoid it. In this dead zone, the vegetation is calcified and bone-white, standing in stark contrast to the surrounding rot. It is whispered that here, time itself stagnates; those who enter may emerge centuries later, or find themselves aging a lifetime in a single night. The silence in the Blackwater is absolute, a heavy, physical pressure that crushes the will of the bravest adventurer.

The lizardfolk of the Rushmoors are not the primitive hunters found elsewhere, but a xenophobic and cruel people who serve powers older than the current gods. They have built great, ziggurat-like mounds of mud and bone, where they conduct bloody rites under the pale moon to appease the "Sleeper in the Silt." Their chanting, a rhythmic thrumming that vibrates through the swamp floor, serves as a grim warning to any who would dare navigate the labyrinthine waterways without an invitation.

Navigation is a fool’s errand, as the very geography of the Rushmoors is known to shift. Islets of solid ground disappear overnight, swallowed by the shifting sludge, while new, jagged spires of rock rise from the depths like the teeth of a rising beast. To be lost in the Rushmoors is to be erased; the bog does not just kill, it consumes the memory of your existence, pulling your name and your legacy down into the cold, anaerobic dark.

As night falls over the moors, the "Will-o'-the-Wisps" ignite, dancing with a malevolent, sickly green light. They are the eyes of the Rushmoors, guiding the unwary toward the deepest bogs and the sharpest hazards. To look upon them is to see the end of all things—a cold, damp, and lonely conclusion in a land that has never known the warmth of mercy or the light of true day. The Rushmoors do not merely exist; they wait, with the infinite patience of the grave.

Tuesday, August 27, 2024

Critical Role Falls Short For Me
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Before I get into this, I am sure I will be vastly outnumbered by all the little critters that worship Critical Role and I'm ok with that. I started watching Critical Role during Campaign One but due to work it was hard to stay with due to lack of time. I endured the Tiberius Stormwind episodes where Orion Acaba nearly pushed me away from them with his stupidty and eventually got to around the halfway point of the first campaign.

By the time I got the first half of Campaign One watched I was starting to get a little burnt out and Campaign Two had started so I started watching the second campaign and got to a little before the half way point of this campaign as well. One thing I started seeing in both of these campaign was the amount of B-Rated acting going on.

Sure, I get it, they were trying to put on a show for the audience but still, it was just cringe to watch at times. It got to the point where I just stopped watching them all together. I simply was not feeling it anymore. The Vox Machina released as a series which I've watched in its entirety and I am probably watching the Mighty Nein when it releases.

I don't see the animations as a D&D show, they are more like a regular animation to me and I'll admit, Vox Machina was a fun watch as I am sure the Mighty Nein will be. The D&D live plays however "for me" are just not feeling like Dungeons & Dragons any more.

While I refuse to play 5th edition, "some" live plays are "ok" to watch but Critical Role "imho" has lost its way. It doesn't even feel like D&D any more, it is more like them being B-Rated actors acting out a script. I still adore Laura Bailey, I mean, how could you not? Marisha Ray's acting just makes my skin crawl lol.

I've watch clips from Campaign 3 and I can see how they have changed for the worse, it's not even about the TTRPG experience any longer, it's more about bad acting and money, and let's not even get started on campaign 4 lol I seen the characters being played and it seems like 90% are either furries, devils or some non human race . . . nah, I think I'll pass. I don't hate them or anything, I am just not interested in them like I was at the beginning. I still wish them all the best of luck though.

Monday, August 26, 2024

Javan River
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax
The Javan river is indeed the longest river in the whole of the Flanaess and has its headwaters high up in the Barrier Peaks. The Javan passes through several regions. It passes through the Valley of the Mage, the Dim and Oytwood forests, skirts the Rushmoors (wetlands of the Gran March), and forms the eastern border of the March of Sterich. The Javan then passes between the Good Hills, the Jotens and the Little Hills, skirts the Dreadwood, passes through the The Yeomanry League, into the Hool Marshes, and finally empties into the Azure Sea.

The Realstream merges with the Javan just before it emerges from the Oytwood, near where the Oytwood meets the Rushmoors. The river is navigable from the Azure Sea as far north as Cryllor, in the Good Hills region of Keoland.

Friday, August 2, 2024

Oytwood
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

To the west of the rotting Rushmoors lies the Oytwood, an ancient forest that feels less like a woodland and more like a vast, wooden tomb. Here, the suffocating mists of the swamp do not dissipate; instead, they thicken, tangling within the jagged fingers of black oak and ironwood. The transition from mire to forest is marked by a line of drowned, skeletal trees that stand knee-deep in brackish pools, their bark peeling away like rotting skin to reveal the pallid, sickly wood beneath.

The canopy above is a dense, interlocking weave of shriveled leaves and parasitic moss, so thick that it chokes out the sun even at high noon. What little light manages to bleed through is filtered into a bruised, sickly violet hue, casting long, distorted shadows that seem to shiver with a life of their own. There is no vibrant green here; the palette of the Oytwood is one of charcoal greys, bruised purples, and the jaundiced yellow of fungus that erupts from every weeping trunk.

The air is heavy with the scent of damp earth and ancient, undisturbed mold, a stagnant pressure that makes every breath feel like a labor. Silence reigns in these woods, but it is not a peaceful quiet; it is the breathless stillness of a creature holding its breath in the dark.

The usual music of the forest—the chirp of birds or the rustle of small game—is absent, replaced by the occasional, wet thwack of a heavy moss clump falling into the mud or the distant, agonizing groan of two dying trees rubbing together in the wind.

Beneath the towering oaks, the forest floor is a treacherous maze of exposed, arthritic roots and hidden sinkholes filled with the same black sludge found in the heart of the Rushmoors. Thick, thorny brambles known as "widow’s lace" carpet the ground, their ebony vines tipped with needles that weep a clear, numbing sap. These vines coil around the base of every tree like tightening nooses, slowly strangling the life out of the forest and leaving behind a graveyard of standing timber.

There is a sense of profound, lingering sorrow that permeates the Oytwood, as if the forest itself is mourning a tragedy forgotten by the world of men. The trees do not grow straight toward the light; they twist and contort in agony, their limbs bent at unnatural angles that mimic the limbs of the "changed" folk in Orlane. Explorers often claim to hear the faint, muffled sound of sobbing carried on the wind, only to find nothing but the hollow trunk of a rotted willow or the rhythmic dripping of sap onto dead leaves.

To enter the Oytwood is to step into a realm where time has curdled and the boundary between life and decay has dissolved. It acts as a grim sentinel for the Rushmoors, a place where the shadows are deep enough to hide the unspeakable and where the cold dampness of the earth seems to reach up to pull the living down into the dark. It is a broken wilderness, a fading echo of a forest that has finally succumbed to the creeping, reptilian rot that flows from the east.

Wednesday, July 31, 2024

Rest in Peace Charilie Kirk
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Yes, I understand that this has nothing to do with Dungeons & Dragons and no, politics, religion and IRL beliefs "never" come up around our table but I felt compelled to speak on this topic. September 10th, 2025 Charlie Kirk was assassinated at a Utah event that he was holding. This shit has gotten out of hand and it needs to be dealt with quickly. This kind of person has no place among us as Americans.

The shooter at this time is still at large but the evidence they have found so far shows that this person was a "certain type of person" which we will not get into here but one thing is certain, the LEFT has gotten out of control. The blue haired, nose ringed lunatics have gotten out of control and it is just a sad thing. This was nothing more that a political hate crime against Charlie Kirk. The LEFT couldn't debate him so they shot him.

This is the country we live in now. If someone speaks their mind, and someone disagrees with them then they shoot him instead of sitting down and debating whatever the issues are like civilized human beings. I am a conservative, I'm not necessarily a Republican or Democrat "I'm for sure not a Democrat", I am a normal man that lives a normal life. If I see stupid shit online, I ignore it, block it and walk away, I don't get mad and throw a temper tandrum like the LEFT does. Charlie Kirk was a legend plain and simple. He died exactly how he lived, a father, a christian and a respected voice in America.

Let me close this post out by saying this . . . If you're one of those purple haired, nose ring retards on the LEFT or if you're a Democrat that supports this kind of bullshit, don't talk to me or apply to join this group. If you're a person that signs off on anything WOKE don't try to join us. If you're a person that is hard core anti Trump, anti MAGA, anti "anything on the right", identifies as a lampshade, Trans or tries to force people to use your pronouns . . . just stay away from us, I'm sick of this shit. We don't need you in our group.

I've always tried to check my voice and not speak out but no more. The people in this group are TTRPG people, we are all conservatives, MAGA supporters and normal grown ass adults that has lost patience with the left. The LEFT tried to assassinate Trump, they succeeded in assassinating Charlie Kirk and anyone that supports this kind of shit can go fuck themselves. My thoughts and prayers go out to the family of Charlie Kirk. Rest in Peace brother.

Need I say More?
Trump Assassin Found Guilty (9/23/25)
Anti-Ice Shooting in Dallas Texas (9/24/25)
The DARK TRUTH About Left-Wing Violence in America (9/28/25)
Michigan Church Shooting (9/28/25)
Far Left Media is a Joke (10/7/2025)
Leftwing Terrorist Arrested (10/8/2025)
Terrorist With 200 Bombs Arrested (10/9/2025)

I could go on and on, but we will stop here. I'm sorry it has come to this but, this stupidty has gone too far and I am simply tired of dealing with it and would rather these type of people not be around this gaming group. This is why the above post was made. All of these links are recent and they are all directed towards the RIGHT. I don't want these kinds of people around me or in my gaming groups. You can take this how you want, you can be offended, you can be pissed off, I honestly do not care but from this day forward, we are a christian, ICE supporting, conservative, right wing, MAGA gaming group.

If you are one of the people that I described above that I did not want around me, plenty of other groups exist, go find one of them. I would rather never run another game again that have to tolerate Left Wing people in my groups. This will be my last political post on this blog, I am sure I've made myself clear on where myself and my group stands.

Sunday, July 21, 2024

Stables
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax
The local stable provides travelers with tack, harness, stabling, shoeing, wagons, and just about anything dealing with horses, mules, or ponies. At any given time the stables will have several riding horses, draft horses, or mules for sale. A young lady by the name of Kila Kade runs the stables. She has worked here for several years and is an excellent source of information about the surrounding region.

Wednesday, July 10, 2024

Woodworker Shop
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax
Thel Dendrar is a woodcarver that lives in Orlane. Thel is the patriarch of the Dendrar family. He has a wife, Mirna, and two children, 10 year old Nars and, 14 year old Nilsa.

Monday, June 24, 2024

Shrine of Merikka
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax
A small shrine made of stone from the ruins and Orlane's only temple, dedicated to Merikka. The small shrine is located in the center of Orlane. This small shrine is maintained by acolytes from the temple. At any given time a random acolyte can be here.

Monday, May 6, 2024

Inn of the Slumbering Serpent
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

This spacious inn and tavern serves as a public eating house for the region. Like alehouses everywhere, The Inn of the Slumbering Serpent offers beer, wine, and on occasion, spirits. Meals are served for those with the coin, and beds for travelers are available. A crowd of townsfolk gathers each night to drink, gossip, sing, and play games of chance.

A large, colorful sign pictures a red dragon with its head resting contentedly on its paws. A plume of smoke rises from the serpent's nose and its eyes are closed. This inn is smaller and older than the Golden Grain. Several beds of flowers brighten the front, however, and the young woman sweeping the porch looks cheerful. She greets customers with a friendly wave.

In addition to town residents, any travelers passing through through the region are found here. The Slumbering Serpent Inn owners and proprietors of the inn are a young woman whith long black hair named Belba Cralloon. or "Bell" for short, and her husband, Ollwin Cralloon. They employ several waiters, waitresses, and cooks. They are both friendly and open, quick with a smile and a warm welcome.

Tending bar, you will usually find an elderly man with a cheerful personae serving drinks to customers. His name is Jacobe Cralloon, but most call him "Old Joe". He is the grandfather of Belba and has helped at the inn ever since her parents past away several years ago. Jacobe has his own room upstairs that he calls home and can usually be found standing behind the bar at the Slumbering Serpent Inn.

Belba is usually always busy cleaning the inn and finds little time to socialize with customers, so "Old Joe" has taken it upon himself to take over public relations, while her husband, Ollwin stands behind the main counter handing out food orders to the servers. When not handing out orders for customers he will be out amongst the dining area making is rounds around various tables checking if the meals are to the customers liking.

The Slumbering Serpent Inn is decorated with curios, salvage, and relics from all along the coast. An old statue from a beloved fountain stands in the corner, the planter boxes of some random wineseller are mounted on the walls and filled with flowers, the privy door sports the doorknob and knocker from a noble's house, and unbroken panes of stained glass were hung from the ceiling and loaded with hundreds of candles for use as chandeliers.

It all appears tasteful & homely rather than tacky. The patrons of the Slumbering Serpent Inn believe this is a proper way to honor the past days during the height of settlement. The walls are thick, the better for privacy. Overall, the Inn is clean and comfortable - having a rather worn look to it. The inside is bright and welcoming, with live music "at times" and lots of light. The décor includes elements modeled on flowers, seed pods, and leaves. The furniture was carved of wood.

Relithor, a Human Bard entertains the clientele, but is slightly incompetent as a musician. Most people don’t think much of him—he is not bad, he just isn't all that good either. (Belba and Ollwin allows him to perform in exchange for a meal and a room, but this is really charity).

Mounted on the wall just as people walk in is a job board that usually has several job requests for others to accept. The establishment is a nondescript everyday Inn one might find in any mid-sized town or settlement. The main floor in the inn consists mostly of open area filled with square tables with chairs and a medium sized bar located along the far side on the main floor as you enter the establishment. The meals served at the inn are well prepared and the rooms on the upper floor are clean and comfortable.

The ground floor of this establishment is for the most part a long open area with a large hearth set into the southernmost brick wall. This structure appears to have been kept remarkably clean and organized. The locals take great pride in calling this the settlements main Inn and tavern for the majority of the settlements citizens . . . one would be wise to not insult this establisment around the locals.

The second floor of the building is where all of the guest rooms are located, a total of ten standard guests rooms are available for public use "not including the two that stay occupied by Relithor and Old Joe". Usually most of the other rooms are vacant due to this towns remote location. Each room has a comfortable single sized bed, several covers & blankets, a wash stand, chamber pot, a couple of towels, pegs for garments, and a comfortable sitting chair. All of the guest rooms are identical in appearance, all stocked with the same exact items.

Each room is the same price and they each sleep a single person. The Slumbering Serpent Inn is "on many levels" as nice of a inn you would find throughout the Flanaess, a lot of money has gone into this establishment and it had been very well maintained throughout the years.

Meals are served on pottery, pewter or copper services according to the customers order. When full meals are ordered they come with potatoes, carrots, bread and string beans or yams. Various leather jacks, pottery mugs, wooden tankards, pewter steins, glass flagons, crystal goblets, or silver chalices are used for the beverages.

BREAKFAST
Peppered Bread: 7cp
Oatmeal: 3cp
Boiled Goose Eggs: 4cp
Chicken Eggs: 2cp
Fruit and Cheese: 3cp
Beef Steak: 2sp
Fried Potato Wedges: 2cp
Pork Sausages: 1sp

AFTERNOON MEALS
Beef Stew: 1sp
Boiled Crawfish with Drawn Butter: 1sp
Poached Salmon: 8cp
Spiced Sausages: 9cp
Stuffed Pork Chops: 1sp
Stuffed Black Trout: 1sp
Steak and Kidney Pie: 2sp
Venison Steak: 2sp
Stuffed Pheasant: 1sp
Roast Duck with Apples: 1sp
Roast Goose: 1sp
Cheese rolls with a Filling of Nuts, Honey and Vegetables: 9cp
Smoked Salmon Salad: 9cp
Apple Stuffed Mushrooms: 5cp
Roast Beef with Cranberry Sauce: 9cp

BEVERAGES
Whiskey: 6cp
Claw Wine: 5cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3cp
Ale: 4cp
Spiced Ale: 7cp
Mead: 9cp
Local Wine: 9cp
Fireamber Wine: 1sp
Local Brandy: 1sp

TRAVEL RATIONS
Dried & Smoked Meat, Goat Cheese, Dried Berries, Oats and Honey (wrapped in waxed paper): 5sp

The upper rooms are very clean, and all of the rooms are heated and with the inn only having seven standard rooms and seven private suites, they are easy to maintain and keep comfortable for the guests. Each room has a bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
(12) Standard Suite: 1gp

Saturday, April 6, 2024

Town Square
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The town square is usually a lively hub of activity. Vendors shout out their wares, and villagers haggle for the best prices. Stalls are filled with fresh produce, fish, and handmade goods, creating a vibrant tapestry of colors and scents. The sound of cheerful and the occasional laughter fills the air, making the market a welcoming place for all.

The town square in Orlane is basically a small area on the southern side of the settlement where carts and wagons gather and offer goods to the people of the Orlane. Once each week, the official market day acts as a siren’s song, calling most of the local folk to shop and socialize in the market. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes a trader from distant locations sells implements or costly goods.

"On any given day, there is a 50% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here". Adventurers will almost never find armor, weapons, implements, or magic items in the market square, however.

Tuesday, March 26, 2024

Moneychanger's Shop
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

A gem-encrusted ring is pictured on a sign outside of this establishment. The doors and windows are open. The building is small, but looks extremely sturdy; the shutters and doors are of heavy wood, reinforced with iron bands.

Haskali Ull, the jeweler/moneychanger, tries to make a living from the travelers passing between Keoland, Gran March, Bissel, and Geoff who require his services. His business has fallen off considerably in the last year. After dark, his doors and shutters will be locked. Haskali and his overbearing wife live here with two guards.

He is skilled at working with stones and soft metals, and will negotiate a reasonable fee for this work. He will also exchange types of currency for a 5% charge.

The Moneychanger's Shop is a banking business in Orlane that offers money-lending and secured storage to the merchants and traders that come through the settlement. It is owned and operated by a very old man by the name of Haskali Ull.

The shop has been well established since the early days of Orlane. It carries a good working reputation with it's customers and the people of Orlane. The Moneychanger's Shop is fully supported by the people of Orlane and during all business hours one can always find at least two guards stationed inside the entrance.

The bank offers a fairly straight forward service. Individuals can deposit their hard-earned coin within the secured building and withdraw the same amount at a later date. Information about the amounts of transactions and the bank's clientele are kept secret. The banks handling fees are 3% for all coin deposits and storage (no matter the length of time the bank holds a customers coin and valuables) and 4% are non coin valuables stored within the bank.

The Moneychanger's Shop does not offer loans to customers. It is strictly a location within Orlane that exchanges coin and stores valuables for those in need "at a small fee of course". Storage of items has no time limit but the storage fees do adjust with the length of time the items are stored here.

Sunday, March 24, 2024

General Store
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The General Store is located on the south side of Orlane. It is the first shop that would be seen when entering the settlement from the southern road. Virtually every sort of saleable goods is sold here. Rare and/or unusual items might be obtained at a price and in time (and will often be spurious or faulty). Magical items are NOT sold here ever!

The Elrand family runs the store, Elara, Beren and two sons run this business, in a large structure rebuilt after a fire a few years ago. It still bears the original name in honor of its long service providing the community with supplies of all sorts.

Elara mostly runs the store while her husband works in the back with their two sons but both are always here during business hours unless the store is closed. Elara frequently wears a colorful, patchwork dress that she claims brings good luck. She is perceptive and can tell when someone is lying. She is vibrant and resourceful when dealing with others.

This is a fairly well-kept establishment with an assortment of farm implements and cooking utensils and various adventuring gear and supplies. The door stands open, and a well-painted sign depicting a pot, a plow, a sack, and a lantern hangs over all. There are a table and several benches in the store. When strangers visit, they will be invited to sit and have a glass of wine.

Although other shops and merchants have operated in the settlement in the past, this store remains standing and a favorite of adventurers and travelers. This shop has stood throughout the lifetime of Orlane and is the only location for buying trade goods in the settlement.

The establishment seems to always be well stocked. The store itself is medium sized to large with a single floor but it does have many alchoves along the upper walls that are accessed with ladders. The store is mainly operated by a woman named Elara.

This store acts basically as a general store, and is open from dawn until dusk. It sells low-cost trade wares, such as adventuring gear, as well as rations and other simple goods, and is perhaps the only place in the region that carries specialty skull-shaped butter from a local Ranch not far from Orlane.

The children unload and load carts of goods and resources that come into, or go out of Orlane via wagon. Beren brokers deals for large sales of livestock and similar goods, bringing together local sellers from around the region with buyers from far off towns and cities.

1. Clothing and Packs: peasant equipment is about 70% of list price, rounded down; dungeoneering items are 100% rounded up.

2. Footwear, Gloves & Belts: Prices to adventurers is 125% of list, 80% to villagers.

3. Lighting Equipment: Tinderboxes, candles, oil, lamps, wicks, lanterns etc are 110% of list, rounded up.

4. Hand Tools: Hammers, adzes, planes, nails, saws etc. A file sells for 1sp and up. Saws cost cost about the same as a hand axe or hatchet.

5. Food & Herbs: Rations packed to go are 120% of list, and herbs are 150% of list.

6. Ropes, Chains & Dungeoneering Gear: (including writing materials and religious items) 110% of list. 7. Polearms & Shields: 120% of list.

8. Other Weapons, Missles and Associated Gear: 140% of list.

9. Armor & Helmets: Padded, studded and leather armor are always in stock. There will be a 70% chance that ring mail is currently in stock, 50% for scale mail, 30% for chain mail, and 10% for a set of banded mail & above. These are all 160% of list. All orders will be at 200% of list. (use d6, 1 being to small, 6 being too large and other rolls will fit).

10. Tack, Harness, Wheelbarrows & Dungeon Carts: All in stock will be at 75% of list.

Thursday, March 21, 2024

Blacksmith's Shop
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax
From outside, this is obviously a smithy, though no sign hangs here. The shop part of the building is unwalled, and two brawny lads operate a bellows while a giant of a man hammers thunderously upon a piece of metal that will soon become the blade of a shovel. Soot and smoke abound.

The shop is ran by a man, Taero Fuirume who is always here working during the day along with his two sons.

Saturday, March 16, 2024

The Underdark
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Underdark is an enormous system of subterranean caves, caverns, and tunnels located beneath the surface. The Underdark is not one giant cavern under the surface, but rather many huge networks of caverns and caves. As a result, it is not always possible to travel from one end of the Underdark to the other. The Underdark is divided into several domains that are similar to continents of the world above.

While it is possible to travel from one place to another within a domain, separate domains tend to have very few passages linking them. The major domains of the Underdark are massive regions controlled by various factions and races. The Underdark's underground landscape varies from small subterranean fissures almost impossible for adventurers to crawl through to more conventional caves and caverns.

But there are also wide expanses of deep water in which coral caves grow, blocks of ice that creatures hollowed out and dwelled inside, and cave-like spaces within masses of fungus or bone or else supported by bubbles of magical force.

This varied landscape is as dynamic as the surface. Some areas are always changing over time because of underground magma rivers or the emptying of underground lakes due to cracks in the rock formed by earthquakes. This means maps of the Underdark were highly unreliable.

The Underdark's environment varies vastly from the surface world, making adventuring through it a dangerous expedition. Just like trekking through a desert, adventurers traversing the Underdark's passages need to be well prepared.

The Underdark is mainly without any source of light save for the occasional luminous rocks or fungi. Large portions of it are also without food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground.

Lack of light combined with a tomb-like silence makes traveling something only for the strong-hearted. The nerve-wracking silence makes even experienced adventurers grow agitated. Just like deep dungeons, the air can grow stale and even poisonous in the Underdark. It can contain explosive gases from underground volcanic activity or other deadly gases bubbling out of deep fissures in the rock. Bad air and poisonous fumes can collect in portions of tunnels and caves more or less isolated from the main vaults and caverns. Siphon-like tunnels holding water can also trap these gases for a long time.

The temperature underground varies according to depth and the proximity of thermal activities in the area. Throughout the year, the temperature remaines stable and moderate in most regions, usually slightly clammy or chilly. The water underground is extremely cold and posed a hypothermia risk.

The Underdark is inhabited by many races, including aboleths, beholders, cloakers, derro, drow, duergar, dwarves, illithids, kuo-toa, quaggoths, rock gnomes, svirfneblin and many other races and creatures. Plant life and animal life can be as varied underground as on the surface, ranging from small insects to hook horrors, black dragons and shadow dragons, which set up their realms deep down. Anything can be expected.

Plant life is unable to utilize sunlight as a source for energy, and thus takes on strange forms adapted to life underground. Many fungi are also found underground. Being unable to digest normal nutrients most of the time, they rely on absorbing faerzress for their energy.

Notable Locations
Noalith Mei'q
Velkyn'keeshe

Cities
Erelhei-Cinlu
Orthae Qu'lith

Saturday, March 2, 2024

Temple of Merikka
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax
This is a large stone structure in Orlane, the largest in the settlement. A wall of granite blocks surrounds the temple, and sturdy wooden gates give access to a courtyard. The temple is on the highest piece of land in Orlane—a full 20' above the stream and pond.

The gates to the courtyard will be standing open during the daylight hours, but will be shut and barred with the setting of the sun. This large, impressive stone temple is finished with native marble. Its chapel is a large rotunda with a 30-foot-tall dome. The two people who oversee the temple are father Abramo and the Priestess Misha Devi.