Thursday, July 2, 2026

The World of Greyhawk
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The sun rises over the Flanaess like a bruised eye, casting long, jagged shadows across the ruins of the Great Kingdom. In this ancient land, the air itself tastes of history and iron, a world where the bones of fallen empires serve as the foundations for the desperate strongholds of the present. From the mist-shrouded peaks of the Griff Mountains to the salt-cracked shores of the Azure Sea, a sense of weary majesty prevails. This is a realm where the brilliance of high magic is always tempered by the creeping chill of the unknown, and where the echoes of a thousand wars still hum in the wind.

To the north, the Iuz the Old—a demigod of concentrated malice—sits upon a throne of skulls, his gaze fixed on the soft underbelly of the southern realms. His territory is a festering wound on the map, a place where the barrier between the Material Plane and the Abyss has worn thin. Legions of orcs and twisted fiends march under banners of bone, their rhythmic drumming sounding like a slow, deliberate heartbeat of doom. The borderlands are a gauntlet of watchful eyes and sharpened steel, where the light of civilization flickers against an encroaching, unnatural night.

Contrastingly, the Free City of Greyhawk stands as a shimmering jewel of ambition and avarice, a sprawling metropolis built atop the deepest secrets of the Earth. Beneath its cobblestone streets lies the legendary Castle Greyhawk, a labyrinthine megadungeon that lures the brave and the foolish alike with promises of celestial artifacts and forgotten lore. In the city’s High Quarter, mages in silken robes debate the nature of the multiverse, while in the shadowed Thieves' Quarter, the fate of kingdoms is decided with a whispered word and a poisoned needle.

Beyond the city walls, the landscape is a tapestry of untamed wildness and eerie enchantments. The Vast Swamp exhales noxious vapors that conceal prehistoric horrors, while the Adri Forest hides elven enclaves that have not seen a human face in three centuries. There are places in the Flanaess where time flows backward, and groves where the trees bleed silver sap. Mystery is the local currency; every standing stone and crumbling watchtower holds a riddle left behind by the Baklunish or Suloise migrations, waiting for a soul bold enough to claim it.

The heavens above Greyhawk are governed by the dancing moons, Celene and Luna, whose shifting phases dictate the ebb and flow of magical tides. When the moons align, the "Great Dark" falls, and the barriers between worlds dissolve, allowing spirits of the ethereal plane to wander the mortal heaths. Astrologers and seers watch the skies with trepidation, for the stars themselves are said to be the watchful eyes of the Old Ones—gods who were ancient before the first mountain was raised and whose motives remain inscrutable to the minds of men.

Danger wears many faces in this world, from the crystalline blades of the Knight Protectors to the subtle, soul-corroding influence of the Scarlet Brotherhood. The Brotherhood, clad in their crimson cowls, pull at the strings of diplomacy from their hidden capital in Hesuel Ilshar, seeking to restore a purity that never truly existed. Their agents are everywhere, silent as shadows, ensuring that no king or queen sleeps soundly. In Greyhawk, a smile is often a mask, and a treaty is frequently written in disappearing ink. Yet, amidst the pervasive gloom, there are sparks of defiant light. The Circle of Eight, led by the enigmatic archmage Mordenkainen, strives to maintain a precarious balance between the forces of Law and Chaos. They understand that total victory for either side would result in the world’s undoing. They move across the continent like chess players, sacrificing pawns to save queens, their morality as grey as the mists that roll off the Nyr Dyv. To them, the world is a delicate clockwork masterpiece that must be protected from its own creators.

As the twin moons reach their zenith, the Flanaess holds its breath. A new age of heroes is rising, born from the ashes of the Greyhawk Wars and tempered in the fires of necessity. Whether they seek the lost treasures of the Vecna or simply a warm hearth in a cold land, their paths will inevitably cross the ley lines of destiny. In the World of Greyhawk, the line between myth and reality is a razor’s edge, and every step taken is a gamble against the shadows of a grand and terrible past.

Thursday, June 4, 2026

The Racism Behind WotC/Hasbro
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

This guy touched on a lot of stuff he pulled from Twitter and one thing I want to make clear, all of these people I am about to highlight are affiliated with Hasbro/WotC in one form or another . . . some are editors, writers, executives and content creators. They publically say stuff that is pure racist and WotC/Hasbro lets them get away with it, and as a matter of fact Hasbro/WotC does its best to go along with these people and what they say. It's disgusting and embarrassing.

It's bad enough with how WotC/Hasbro tried to redo the OGL to screw everyone over, sure they backed down but only because the entire community rose up against them and forced them to back down. It's just sad how this game has went down the toilet. These are just a few of the tweets that were found on Twitter. Dominique Dickey posted a couple of tweets here and here. How much of a racist can someone be?

Then you have Sadie Lowrie who assisted as a writer for Call of the Netherdeep making tweets like this. I send her a tweet asking her about her tweet and this is the reply I got from her. Instead of explaining herself, she blocks me. Typical racist hiding from what she has done. The exact same thing happened with Sarah Madsen . . . when I sent her a tweet about these tweets that she made and I got another reply just like I got from Sadie Lowry.

Lets look at Makenzie De Armas with her tweet or how the one and only Christopher Perkins tweeted this and to think, it pretty much all started with this from Kyle Brinks. Now the latest news is WotC is saying they are removing the Half Elf and Half Orc races or half ANYTHING from D&D because it's racist. It's just gotten out of control. I have been playing Dungeons & Dragons since it was called Basic D&D, hell . . . even before Basic, back when it was called Chain Mail and I've never been this dusgusted with a game, it's people and it's company than I am right now.

Sure, myself and my group had originally planned to get into 5th edition D&D — until now. With that being said, I want to make one thing perfectly clear, I'll never buy another product from WotC. You know, back when we played classic Dungeons & Dragons, we didn't have all this drama, it was all about the game and we had one community that stuck together. It's simply not like that anymore. This game is a mess. We are now 100% an Old-School Essentials group. Wizards of the WOKE simply doesn't give a shit anymore.

Monday, June 1, 2026

Ready, Set, Go!
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

I have some things that I would like to touch on with those of you that are first time readers on this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters.

The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes a Dungeon Master and a group of players to make a game special.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

What we try to do here is get together as friends (this is important) and enjoy our time playing Dungeons & Dragons like it was played 35-40 years ago. We don't bring anything from the real world to our table, we simply get together as friends and enjoy this beautiful game called Dungeons & Dragons in all its glory.

Sunday, May 31, 2026

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, March 26, 2026

Westbridge
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Westbridge is a farming village located north of Orlane, situated near the borders of the Dim Forest. It earns its name, fittingly enough, for its location on the west side of the Stone Bridge. The settlement is located at the end of the Stone Trail.

Westbridge is mainly a farming village situated within the southern borders of the Dim Forest and just south of the Great River. It earned its name, fittingly enough, for its location on the west side of the Stone Bridge which stretches across the flowing rapids of the Great River to the noth of Orlane.

The settlement lies off the main path, located along the "Stone Trail" stretching from as far south of the settlement of Orlane. Westbridge is comprised of a few businesses, mostly owned by the Halfling named Ghaliver Longstocking, a central tavern and a small community of homes of this small population of around 350 people. The residents of Westbridge often hunt game in the nearby Dim Forest.

Several mercantile families moved to Westbridge last year which has greatly helped the economy of the settlement. These families moving to the settlement haven't really brought in more business from outside the region, mostly, they have just raised the standard of living in Westbridge by putting money into the community. Nestled quietly along the Great River, the settlement is populated "mostly" by human farmers and laborers who toil the earth and live out a quiet peaceful existence, free of the turmoil in the less populated regions of the region.

The settlement sees "some" traffic from travelers "who usually stop at the Happy Halfling for a meal and a room for the night but shortly after are moving on", and is used more as a crossroads for those traveling through the region. Westbridge is a farming settlement located in a regions of hills, leading to the dwarven landmark of the Stone Bridge. Westbridge gets its name from its position near the bridge. Lying to the south of the Dim Forest.

Farmland and houses surround the village. Notable locations in the settlement include the the Happy Halfling, a brewery situated near the edge of the settlement, the local wainwright, and The Homestead Mercantile which is the general store and several other local businesses.

Recently, orc & hobgoblin warbands have been raiding farms and attacking travellers on the road/trail south of the village, some say a more powerful entity drives these humanoids to raiding. Dark and sinister creatures have been coming from the forest’s edge and snatching up unguarded livestock. A giant creature has attacked and demolished the logging camp. Some secretive figures have been seen exploring ancient ruins within the forest. There are also rumours of a black dragon deep within the forest.

Notable Locations
Hammer & Nail Smithy
The Homestead Mercantile
Amberfoot Patisserie Shoppe
The Happy Halfling
Thistlebranch Tonics
Market
Riverbend Stables
Chapel
Tenements
Oak & Burl Woodworks
Wainwright
Speaker's Residence
Golden Grain Inn
Shrine to Wee Jas
Stitchcloak's Spectacular Supplies
Goldleaf Exchange

The settlement is governed by a middle-aged halfling named Ghaliver Longstocking "the Speaker of Westbridge". The settlement has no actual miltia, only a few towns guard that maintains security inside the settlement as best they can, and Westbridge has seen no trouble in a very long time—that is, until recently.

As mentioned before, their are a few shops and stores located here as well as the Happy Halfling "which serves some of the finest food in the region". Farming and fishing are the primary source of income for Westbridge although the location does have a smithy and a few other small shops which sometimes trades with outside settlements. Westbridge also has a small temple devoted to the worship of Pelor, the Dawnfather.

At the Midsummer Solstice, Westbridge holds a festival that runs all week, during which all forms of traditional entertainment are found. People come from all over the region and sometimes beyond "within traveling distance of course" with the pretext of sampling the good food, buying fancy clothes but above all to participate in the auction at the close of the festivities. In recent years past, several "more wealthier" families have moved into Westbridge and set up shops, most of these families came from larger cities through the region. This has greatly helped the economy of Westbridge and assisted it with even more people coming to the region to settle. Like many small settlements across region, Westbridge has autonomy in how it governs itself, electing its own officials and imparting its own brand of justice. Only when issues go outside their expertise or infringe upon another jurisdiction are they prone to ask for aid or upscale the matter to outside sources. Westbridge is a small, tightly packed town with only a select few important locations. It is a community where everyone knows one another and everyone is friends.

The Great River flows softly past the settlement to the west. Low hanging clouds give this region a cozy feel. Several smaller streams flow around the region of Westbridge, supplying the Great River with fresh water for the much need fishing that is done in its waters.

Friday, January 16, 2026

Hammer & Nail Smithy
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Hammer & Nail Smithy stands near the eastern edge of Westbridge, close enough to the Stone Trail that travelers can hear the steady ring of hammer striking steel long before they see the building itself. Constructed from thick timber beams and rough-cut stone, the smithy is one of the most solid structures in the village.

A broad covered workspace extends from the front of the building, allowing work to continue during rainstorms and providing a place where customers can inspect finished goods. The scent of coal smoke and hot iron hangs permanently in the air around the forge, while racks of horseshoes, wagon fittings, nails, tools, and simple weapons line the exterior walls.

The smithy is owned and operated by Borin Hammerhand, a broad-shouldered dwarf who settled in Westbridge nearly twenty years ago after leaving a larger dwarven hold farther north. His beard, once a deep chestnut color, has gradually turned silver from age and countless hours spent working beside the forge. Though Borin can appear gruff and impatient with idle chatter, the villagers know him as a dependable craftsman who always honors his word. Farmers, merchants, hunters, and travelers alike rely upon his skills, making him one of the most respected individuals in the settlement.

Inside, the forge is a place of organized chaos. Bellows roar as fires blaze hot enough to soften steel, while anvils of varying sizes sit positioned around the workshop. Apprentices and laborers occasionally assist Borin with larger projects, but he personally oversees every item that leaves the smithy. Most of his work consists of repairing farming equipment, wagon wheels, plows, axes, and horseshoes. However, he is also capable of producing quality weapons and armor when required, particularly for caravan guards, hunters, and adventurers traveling toward the Dim Forest.

In recent months, Borin has found himself increasingly busy due to growing concerns about raids and attacks occurring near Westbridge. Farmers have begun reinforcing gates and fences, merchants are purchasing stronger locks and iron fittings, and many locals have requested spearheads or hunting weapons for protection. Borin rarely speaks openly about such matters, but he quietly worries about the reports coming from the forest. More than once, travelers have arrived at the forge carrying damaged equipment and tales of orcs, hobgoblins, and stranger creatures lurking beyond the village's borders. As a result, the fires of the Hammer & Nail Smithy now burn later into the night than ever before.

Saturday, January 10, 2026

Market
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Westbridge Market occupies a large open square near the center of the settlement, positioned between the Happy Halfling and several of the village's most frequented businesses. Unlike the bustling markets found in larger towns and cities, the market of Westbridge operates with a slower, more communal rhythm.

Wooden stalls and canvas-covered booths are arranged around a packed-earth commons where villagers gather not only to trade goods but also to exchange news, gossip, and stories from across the region. Most mornings begin with farmers arriving from the surrounding countryside, their wagons loaded with vegetables, grains, livestock, eggs, and other produce harvested from the fertile lands south of the Great River. The market serves as the economic heart of the settlement. Local craftsmen regularly display their wares, including tools from Hammer & Nail Smithy, wagon parts from the wainwright, leather goods, simple clothing, and hunting supplies.

The recently arrived mercantile families have helped expand the variety of goods available, bringing higher-quality fabrics, imported spices, metal cookware, and other luxuries that were once difficult to obtain in Westbridge. Though the selection remains modest compared to larger trade centers, residents appreciate the growing availability of goods that once required a journey to Orlane or beyond.

Market day, held twice each tenday, transforms the normally quiet square into the busiest location in the village. Farmers, hunters, loggers, fishermen, merchants, and travelers crowd the stalls from sunrise until dusk. Musicians occasionally perform for coins while children dart between wagons and booths. The aroma of roasting meats, fresh bread, smoked fish, and sweet pastries fills the air, drawing visitors from neighboring homesteads and farms scattered throughout the region. The market has become a point of pride for many residents, symbolizing the prosperity Westbridge has enjoyed during recent years.

Despite the market's success, a sense of unease has settled over the square in recent months. Traders arriving from the south often bring troubling reports of raided farms, missing livestock, and attacks along the Stone Trail. Several merchants have begun hiring additional guards, while local hunters quietly discuss sightings of strange creatures near the edges of the Dim Forest. Rumors spread quickly among the stalls, ranging from tales of hidden ruins and mysterious explorers to whispers of a black dragon dwelling somewhere deep within the forest. Whether true or not, such stories have become as common a commodity in the market as grain and livestock, ensuring that every gathering brings fresh speculation about what dangers may be lurking beyond Westbridge's borders.

Use this table with a D20 to determine what a stall sells:
1) Miscellaneous Objects & Ornaments
2) Fruit & Vegetables
3) Bread
4) Ale & beer
5) Clothes, Mundane
6) Clothes, Woolen
7) Iron Ware Goods
8) Small Livestock
9) Simple Toys
10) Candles
11) Pots, Pans and Cooking Wares
12) Belts, Boots & Shoes
13) Jewelry
14) Furniture, Woodwork
15) Simple Weapons
16) Pets
17) Clothes Woolen
18) Fortune Telling
20) Players Choice (Within Reason)