Friday, January 16, 2026

The World of Greyhawk
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The sun rises over the Flanaess like a bruised eye, casting long, jagged shadows across the ruins of the Great Kingdom. In this ancient land, the air itself tastes of history and iron, a world where the bones of fallen empires serve as the foundations for the desperate strongholds of the present. From the mist-shrouded peaks of the Griff Mountains to the salt-cracked shores of the Azure Sea, a sense of weary majesty prevails. This is a realm where the brilliance of high magic is always tempered by the creeping chill of the unknown, and where the echoes of a thousand wars still hum in the wind.

To the north, the Iuz the Old—a demigod of concentrated malice—sits upon a throne of skulls, his gaze fixed on the soft underbelly of the southern realms. His territory is a festering wound on the map, a place where the barrier between the Material Plane and the Abyss has worn thin. Legions of orcs and twisted fiends march under banners of bone, their rhythmic drumming sounding like a slow, deliberate heartbeat of doom. The borderlands are a gauntlet of watchful eyes and sharpened steel, where the light of civilization flickers against an encroaching, unnatural night.

Contrastingly, the Free City of Greyhawk stands as a shimmering jewel of ambition and avarice, a sprawling metropolis built atop the deepest secrets of the Earth. Beneath its cobblestone streets lies the legendary Castle Greyhawk, a labyrinthine megadungeon that lures the brave and the foolish alike with promises of celestial artifacts and forgotten lore. In the city’s High Quarter, mages in silken robes debate the nature of the multiverse, while in the shadowed Thieves' Quarter, the fate of kingdoms is decided with a whispered word and a poisoned needle.

Beyond the city walls, the landscape is a tapestry of untamed wildness and eerie enchantments. The Vast Swamp exhales noxious vapors that conceal prehistoric horrors, while the Adri Forest hides elven enclaves that have not seen a human face in three centuries. There are places in the Flanaess where time flows backward, and groves where the trees bleed silver sap. Mystery is the local currency; every standing stone and crumbling watchtower holds a riddle left behind by the Baklunish or Suloise migrations, waiting for a soul bold enough to claim it.

The heavens above Greyhawk are governed by the dancing moons, Celene and Luna, whose shifting phases dictate the ebb and flow of magical tides. When the moons align, the "Great Dark" falls, and the barriers between worlds dissolve, allowing spirits of the ethereal plane to wander the mortal heaths. Astrologers and seers watch the skies with trepidation, for the stars themselves are said to be the watchful eyes of the Old Ones—gods who were ancient before the first mountain was raised and whose motives remain inscrutable to the minds of men.

Danger wears many faces in this world, from the crystalline blades of the Knight Protectors to the subtle, soul-corroding influence of the Scarlet Brotherhood. The Brotherhood, clad in their crimson cowls, pull at the strings of diplomacy from their hidden capital in Hesuel Ilshar, seeking to restore a purity that never truly existed. Their agents are everywhere, silent as shadows, ensuring that no king or queen sleeps soundly. In Greyhawk, a smile is often a mask, and a treaty is frequently written in disappearing ink. Yet, amidst the pervasive gloom, there are sparks of defiant light. The Circle of Eight, led by the enigmatic archmage Mordenkainen, strives to maintain a precarious balance between the forces of Law and Chaos. They understand that total victory for either side would result in the world’s undoing. They move across the continent like chess players, sacrificing pawns to save queens, their morality as grey as the mists that roll off the Nyr Dyv. To them, the world is a delicate clockwork masterpiece that must be protected from its own creators.

As the twin moons reach their zenith, the Flanaess holds its breath. A new age of heroes is rising, born from the ashes of the Greyhawk Wars and tempered in the fires of necessity. Whether they seek the lost treasures of the Vecna or simply a warm hearth in a cold land, their paths will inevitably cross the ley lines of destiny. In the World of Greyhawk, the line between myth and reality is a razor’s edge, and every step taken is a gamble against the shadows of a grand and terrible past.

Saturday, January 10, 2026

The Racism Behind WotC/Hasbro
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

This guy touched on a lot of stuff he pulled from Twitter and one thing I want to make clear, all of these people I am about to highlight are affiliated with Hasbro/WotC in one form or another . . . some are editors, writers, executives and content creators. They publically say stuff that is pure racist and WotC/Hasbro lets them get away with it, and as a matter of fact Hasbro/WotC does its best to go along with these people and what they say. It's disgusting and embarrassing.

It's bad enough with how WotC/Hasbro tried to redo the OGL to screw everyone over, sure they backed down but only because the entire community rose up against them and forced them to back down. It's just sad how this game has went down the toilet. These are just a few of the tweets that were found on Twitter. Dominique Dickey posted a couple of tweets here and here. How much of a racist can someone be?

Then you have Sadie Lowrie who assisted as a writer for Call of the Netherdeep making tweets like this. I send her a tweet asking her about her tweet and this is the reply I got from her. Instead of explaining herself, she blocks me. Typical racist hiding from what she has done. The exact same thing happened with Sarah Madsen . . . when I sent her a tweet about these tweets that she made and I got another reply just like I got from Sadie Lowry.

Lets look at Makenzie De Armas with her tweet or how the one and only Christopher Perkins tweeted this and to think, it pretty much all started with this from Kyle Brinks. Now the latest news is WotC is saying they are removing the Half Elf and Half Orc races or half ANYTHING from D&D because it's racist. It's just gotten out of control. I have been playing Dungeons & Dragons since it was called Basic D&D, hell . . . even before Basic, back when it was called Chain Mail and I've never been this dusgusted with a game, it's people and it's company than I am right now.

Sure, myself and my group had originally planned to get into 5th edition D&D — until now. With that being said, I want to make one thing perfectly clear, I'll never buy another product from WotC. You know, back when we played classic Dungeons & Dragons, we didn't have all this drama, it was all about the game and we had one community that stuck together. It's simply not like that anymore. This game is a mess. We are now 100% an Old-School Essentials group. Wizards of the WOKE simply doesn't give a shit anymore.