I wanted to write up an article describing the game rules we will be using. We are using a "modified" Old-School Essentials system. Basically we are using Old-School Essentials Advanced Fantasy with "some" house rules" and some "slight" adjustments to the classes to bring them up to scale with 1st edition since most of the adventures I plan to run are from 1st edition anyways.
We are going with the old school class system, not the race/class system from 1st edition, basically the same as what is in the Old-School Essentials books but with a lot more choices to choose from since classes were pulled from other sources like the Carcass Crawler zine.
All magical items that are used in our games will come directly from the Old-School Essentials core books. All playable classes will have levels caps kept in place as they are listed in the books. All spells used in our campaigns will come straight out of the Old-School Essentials core books. I just found it exhausting to keep up with all the rules in 1st edition and you don't realize just how unorganized those rules are until you read the Old-School Essentials books. The reasoning behind me using this modified version of B/X classes is because for some reason, I seriously love the old style gameplay & I also wanted to expand on the core playable classes.Old-School Essentials classes are not anywhere near as powerful as new edition classes, even AD&D classes so players can't simply have characters charge in and run through all the enemies that they face. It's a mix and match of materials that we use, but it is very easy to understand and gives players a classic feel to the type of gameplay they will experience.
The goal is to keep the core of our system Old-School Essentials Advanced Fantasy but with a few 1st edition house rules and some slight adjustments to the class sheets. As I said earlier, the bulk of our rules will be straight from the Old-School Essentials books but we do have a few minor adjustments that we made. I am sure we will encounter bugs that will need to be ironed out and fixed but overall I think I have it pretty well hammered out. I want to run my games as classic as I can but give my players a little more expansive style of play at the same time.


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