Thursday, October 16, 2025

Ready, Set, Go!
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

I have some things that I would like to touch on with those of you that are first time readers on this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters.

The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes a Dungeon Master and a group of players to make a game special.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

What we try to do here is get together as friends (this is important) and enjoy our time playing Dungeons & Dragons like it was played 35-40 years ago. We don't bring anything from the real world to our table, we simply get together as friends and enjoy this beautiful game called Dungeons & Dragons in all its glory.

Sunday, October 5, 2025

Grey Elves & High Elves
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Grey Elves
Grey elves built the old elven cities which now stand abandoned or were given up to other races as they moved through. They are more given to intellect than other elves, but physically weaker. They practice the oldest elven arts, but hide from the eyes of younger, shorter lived races in their isolated settlements. Grey elves are typically reclusive, especially when surrounded by hostile human settlements, but some grey elf cultures are militant in nature. In Sunndi and the Vast Swamp, Grey elves are unusually aggressive to outsiders. They are thinner than high elves, and have either silver hair and amber eyes or pale golden hair and violet eyes. The latter sort are generally called faeries.

They wear complex gowns and flowing robes, favouring clothes the colour of pure driven snow, the noon day sun, silver and gold, with accessories of polished leather, and contrasting colours and jewels. Their cloaks are often deep blue or purple. For battle grey elves favour plate or chainmail, with winged helmets. They live beyond the age of 1,500 years, sometimes reaching 2,000 years. They're known to use Hippogriffs or even Griffins as mounts.

High Elves
High elves are the elves most likely to interact with other peoples of the Flanaess, particularly humanity. High elves dress in pale forest colours when in their villages, typically pastel and of blue, green, grey or violet hue but often covered by a greenish gray cloak, and intense, deep colours when in urban settings. Men wear loose blouses belted over close fitting hose with soft leather shoes or boats. Women often wear frocks with sashes, or blouses over ankle length skirts. When hunting, elves favour neutral brown leathers.

They are typically dark haired and have green or hazel eyes. High elves can live up to 1,600 years, sometimes reaching 2,000 years. High elves are considered the standard elves of Greyhawk.

Monday, September 8, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Friday, August 15, 2025

The World of Greyhawk
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Gather 'round, adventurers, for a tale of a world on the cusp of a great and terrible change. The year is 579 CY. The scars of past wars are still visible on the land and in the souls of its people

A fragile peace has settled over the Flanaess, a peace of exhaustion, not of victory. It is a time for ambition and opportunity, as the great powers of the world are preoccupied with their own conflicts and schemes.

In the north, the terrible demigod Iuz, the "Old One", plots ceaselessly. Freed from his imprisonment years ago, he now rules over his blighted domain of bone and blasphemy from the capital city of Dorakaa. He consolidates his power by sowing chaos and rebellion in neighboring lands and commanding armies of fiends and the undead.

His actions have left the northern kingdoms in a perpetual state of fear, uncertainty, and conflict. To the east, the Great Kingdom is engaged in a war with the newly formed Golden League of Nyrond, Almor, and the Iron League, draining the resources and attention of these powerful nations. This conflict leaves smaller realms vulnerable and creates a power vacuum ripe for the taking. Even in the civilized heart of the Flanaess, darkness festers just below the surface. In the Free City of Greyhawk, the Council of Eight's influence is at its peak, yet the powerful wizards are far from united.

Their political rivalries and the mysterious disappearance of one of their members threaten to destabilize the region. Meanwhile, nobles, merchants, and guild masters vie for influence and profit, their schemes and counter-plots involving powerful artifacts and forgotten gods creating a complex tapestry of intrigue. Beneath it all lies the sprawling, labyrinthine ruins of Castle Greyhawk, the source of both the city's prosperity and its unending peril.

But even deeper, below the surface lands and the known dungeons, lies the boundless expanse of the Underoerth, DeepOerth or as it is commonly called "the Underdark". This realm of permanent night, lit by strange fungi and luminous rock, is a vast network of interconnected tunnels and caverns that stretches beneath entire continents. It is an alien landscape populated by ancient and hostile races, such as the duergar, mind flayers, and the legendary drow, who make their dark capital in the Vault of the Drow. It is also a land of incredible danger and potential reward, holding the lost cities of forgotten races, and strange geographical features like the Sunless Sea and the great fissures of the Hellfurnaces. The surface world is but a thin veneer over this sprawling, dangerous underworld, a constant source of unseen threats and unimaginable treasures for those brave enough to plumb its depths. This is a time of great peril, where old alliances are frayed and new ones are desperately needed.

In the south, the expansion of the Scarlet Brotherhood, a secretive and powerful force of Suloise supremacists, threatens the stability of the coastal nations. Whether you are driven by a thirst for gold, a need to protect the innocent, or a desire for power, your choices will echo across the lands and could well determine the future of the Flanaess. The world is changing, and your time has come to make your mark.

Wednesday, August 13, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Friday, August 8, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, August 7, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Tuesday, July 29, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Monday, July 28, 2025

Free City of Greyhawk
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Free City of Greyhawk, also known as the Free and Independent City of Greyhawk, Greyhawk City or simply the Free City and often called the Gem of the Flanaess, is a powerful city-state located in the central Flanaess. The word "Greyhawk" is often used in reference to those lands controlled by the Free City, though the proper term for the entire realm is the Domain of Greyhawk.

Greyhawk is girdled by 30 feet high curtain City Walls built from blocks of Cairn Hills granite fitted together in a tight pattern and is 18 feet thick at the base (where a splay confounds would be rams). The platform along the top is ten feet wide, with a parapet running along both the inside and outside edges. All those wishing to enter the city must explain their business to the City Watch, who take pains to question all comers. Those hailing from realms hostile to or at war with the Domain of Greyhawk are barred from the city. All granted access to the city must make their mark on a roster that is carefully kept by the Watch.

Seven gates pierce the city’s external walls. All are warded by patrols of the City Watch and most remain open between sunrise and sunset. Four gates – Black, Highway, Garden, and Cargo – are larger than the others, reaching 16 feet in height and a total entrance width of 24 feet. In all other respects mentioned here they resemble their smaller kin.

The gates consist of two doors of iron banded roanwood, 12 feet high, 8 feet wide and 1 foot thick. Cargo and the Highway gate are larger – 16 feet by 12 feet; all are backed by an iron portcullis. Two 40-feet high towers flank each gate, forming heavily fortified gatehouses.

The two gates within the city – Black Gate, leading from the Old to the New City, and Garden Gate, leading from the upper district of the city into the Foreign Quarter and Clerkburg in the more crowded central district – divide the city, in function if not necessarily by intent, into three classes. The Garden Gate remains open except in rare instances of emergency, such as riots or panic. The Black Gate, on the other hand, is closed during the deepest hours of the night.

The city is divided into eight districts or quarters. The oldest of these are the Thieves’ and Slum Quarters. These lie east and west, respectively, of the southern end of The Processional – the broad avenue that runs the length of the city from the Highway Gate in the south to the Grand Citadel in the north. Together, the Slum and Thieves’ Quarters make up the Old City, which is separated from the New City by the Black Wall.

In Old City, south of the grimy Black Wall, agents of the The Guild are everywhere. In this long-shadowed area of leaning tenements and filthy streets, a man’s life is worth less than his shiny brass belt buckle. The penniless labourers who keep the city running dwell in squalid conditions here amid the wanton criminals and desperate beggars. Opportunity and wealth seem distant notions, zealously guarded privileges kept forever out of reach.

Immediately north of the Black Wall lie the Artisan's and Foreign Quarters (the former on the east side of the Processional, the latter on the west). Clerkburg lies north of the Artisan’s Quarter, faced across the Processional by the infamous River Quarter. These districts (which make up the Middle City) are separated from the High Quarter and Garden Quarter (the Upper City) by the Nobles’ Wall. The Garden Quarter stands atop bluffs overlooking the Selintan, while the High Quarter occupies the slopes of the city.

Three districts of note lie outside the city walls. The Wharf District occupies a narrow strip of land along the Selintan in the Shadow of the city’s western wall. The collection of shanties at the northern end of the wharf is called Shacktown and is considered a separate district. A far more orderly district is emerging at the opposite end of the city, just outside the Highway Gate. In recent times it has come to be called the Wainfields for the large numbers of caravans that halt here before entering the city proper.

Greyhawk, named for the small grey hawks which populate the region, was originally a trading outpost on the Selintan specializing in local wood and woven garments, which was known by that name as early as 330 OR (-315 CY). In time, the town developed strong textile and meat-packing industries. From the earliest days, Greyhawk was ruled by a warlord who took the title "Landgraf of the Selintan." This first Landgraf's son was then married to the Gynarch of Hardby's daughter. The nuptials formalized a political alliance that served as the basis for rule over the Lanstadt of Selintan, the area that eventually became known as the Domain of Greyhawk.

In 4 CY, Greyhawk came under the domination of the Great Kingdom of Aerdy and remained so while strong Overkings ruled from the Malachite Throne in Rauxes. The Great Kingdom's influence over the city began to wane during the third and especially the fourth centuries as the House of Rax declined and the Overkings hold on distant provinces became increasingly tenuous.

Notable Locations
• Black Dragon Inn
• Broken Staff Tavern
• City Hall
• Free City Arena
• Geld's Maps
• Grand Citadel
• Grand Hall
• Great Hall
• Great Library of Greyhawk
• Green Dragon Inn
• Grey College
• Griffon's Nest
• Guild of Wizardry
• High Tower Inn
• Maps by Melezakan
• Nine of Swords
• Old City Great Hall
• Patricians' Club
• Royal Opera House
• Sanctum of Heironeous
• Silver Dragon Inn
• Temple of the Far Horizon
• Temple of the Radiant Sun
• Unearthed Arcana
• University of Magical Arts
• Wheel of Gold
• Whistling Fish
• Wild Goose
• World Serpent Inn

The Free City of Greyhawk is located centrally in the Flanaess, which is the easternmost part of the continent of Oerik on the world of Oerth. The city controls a large swath of land along the Selintan River from the Nyr Dyv south to Woolly Bay, most of the Cairn Hills, parts of the Gnarley Forest, the northern Wild Coast, and parts of the Abbor-Alz. The entire region is officially known as the Domain of Greyhawk. The Domain is bordered on the east by the Abbor-Alz and its western border lies within the Gnarley Forest. The area south of Greyhawk City along the Selintan is known as the Plain of Greyhawk.

The Free City of Greyhawk is divided into eight Quarters. The Thieves' Quarter, the Slum Quarter, the Artisans' Quarter, Clerkburg, the Foreign Quarter, the River Quarter, the Garden Quarter, and the High Quarter. Generally speaking, the poorest sections of town are to the south, on lower ground, while the wealthier quarters are to the north, at higher elevation. The Thieves' and Slum Quarters are known collectively as Old City, while the other six quarters are referred to as New City.

Greyhawk's Directing Oligarchy elects one of its own as Lord Mayor, who serves as the head of state in addition to his Directorial duties. The current Lord Mayor, Nerof Gasgal, has held office since 571 CY. The Lord Mayor heads both the Directing Oligarchy and the Council of Mayors and Manorial Lords. The chief of state also officially heads the military, though actual command is most often left to the Captain General of the Watch.

he Free City of Greyhawk is ruled by the Directing Oligarchy, an executive council of twelve to eighteen members representing the city's major professional guilds and the military. In some cases, the Oligarchy may include important wizards and/or clerics. Current council members choose new Directors when a vacancy must be filled.

There are four advisory councils which, in theory, serve the interests of various groups as representatives to the Oligarchy. Each meets separately with the Directors quarterly or annually.

•Public Council—comprised of representatives of the citizenry-at-large in the City of Greyhawk.
•Grand Administrative Council—comprised of minor nobles of the City of Greyhawk.
•Grand Council of Greyhawk Guilds—comprised of guildleaders in the City of Greyhawk.
•Council of Mayors and Manorial Lords—comprised of civic leaders of the Domain of Greyhawk.

The Public Council stands out as a democraticly, popularly-elected advisory body consisting of eight representatives, one from each of the city's quarters.

Major legal matters in the Free City of Greyhawk are adjudicated by a Judge of Greyhawk, one of eight such officials appointed by the Directing Oligarchy. One of these eight is chosen to serve as Chief Judge of Greyhawk. In cases of great import, three Judges of Greyhawk may preside.

Appeals of major cases are always heard by a panel of three Judges of Greyhawk, though the Lord Mayor sometimes sits in place of one of the Judges. Lesser matters in Greyhawk City are tried by magistrates from the Guild of Lawyers and Scribes.

According to the City of Greyhawk Legal Code, investigation (and any court process) is barred from using magic in any form. "The use of any magic in criminal proceedings, including detect lie and ESP, is not part of standard proceedings in the Courts of Justice". This has been the case since it was instituted by Zagig Yragerne, and has been upheld by all Directors since. In addition, the Criminal Code further strictly forbids "magical interference with the integrity of a person". By 591 CY, however, "there are legal arguments . . . over the use of divination magic by the City Watch in tracking down suspects" in 591 CY. The issue is the use of "mentally intrusive spells like know alignment and ESP by proper authorities hunting lawbreakers". The distinction being made seems to be what is allowed to law enforcement and what is allowed to the courts, and whether one can use those spells and the other can't.

The Greyhawk criminal code does specify those spells being entirely outlawed "from judgement" and at "trials". But, it also specifies "in criminal proceeedings" which includes investigation before arrest. The city's coat of arms is blazoned thus: 'Sable, a castle triple-towered argent, in chief two chains each of four links chevronwise of the second, in base six bezants.

Sunday, July 27, 2025

Forest & Woodlands
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Oytwood

Saturday, July 26, 2025

Swamps & Marshes
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Rushmoors

Tuesday, July 22, 2025

Rivers & Streams
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Javan River

Monday, July 21, 2025

Friday, July 4, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Sunday, June 1, 2025

Sorcere
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Sorcere is one of the three schools in the Tier Breche district in Orthae Qu'lith. It is within Sorcere that drow mages and wizards are trained. It is nicknamed "the Tower". The academy was built in the northern section of the city in a massive tower.

Sorcere's complex is made from a single massive sculpted stalagmite tower that stretches from floor to ceiling. The tower itself has many spires and is located against the western wall of the Tier Breche district. Sorcere has hallways filled with paintings, sculptures, and framed magical texts.

All students live alone in the apprentices' wing and are allocated austere quarters with a pallet and a zurkhwood desk and chair. The interior walls of the complex are lined with lead sheeting and stucco from gorgon's blood and spellstore dust.

Sorcere's scrying chambers are large and circular. The walls are lined with lead sheeting and stucco from gorgon's blood and spellstore dust, just as the rest of Sorcere. Runes of gold are inscribed on the walls to protect against magical intrusion. In the middle is a huge scrying crystal bound with the eye of an eagle that is living beneath the crystal in a cage. Mages could cast spells through the crystal.

The summoning chamber in Sorcere is a room with great columns rising to flying buttresses some 100 feet up. The floor is made of marble and there are also many bookshelves with scrolls throughout the massive tower. The tower is lit throughout the structure by perpetual red candles held in skeleton hand candleholders.

The Cavern of Masters was a large structure situated on the west side of Sorcere. Although not part of the Sorcere complex, it is reserved for students of Sorcere to practice their spells in.

Monday, May 12, 2025

Melee Academy
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Melee Academy was a pyramidal structure in the eastern part of the Tier Breche district, and nicknamed the "Fortress". The Melee Academy is the warrior school for the drow of Orthae Qu'lith. It is part of the Tier Breche district.

The Melee Academy is one of the three schools that noble male children of the drow are expected to attend. Their education usually begins at 20 years old and continues on for another ten more years at least. One of the events of training there is the Grand Melee, in which students are able to compete against other students once each year. The students of the Melee Academy spend their first fifty days listening to tales that are mostly lies regarding how the elves of the surface world mistreated the drow, then about four years in one-on-one combat.

A notable training exercise to develop concentration and self-control involves students sitting naked with their eyes closed as masters drop poisonous, biting centipedes on them. A student's first break in concentration earn them a disciplinary hit; a second break in concentration earns a more forceful hit; and third failure results in the student's expulsion. A deep meditative state affords healing capabilities and heightened martial prowess. The final year rounds out their education by spending the first six months at Sorcere and the last six months at the Fane of Lolth.

The Ceremony of Graduation iis regarded as very holy by the followers of Lolth, and it take place in the hall of the Fane of Lolth. The soon to be graduated don a ceremonial robe and sit in circles against the wall of the hall, while circles of priestesses sit and chanted around a large brazier.

The matron mistress of the clerical school will award the highest honor to the best female student that graduates in the same year. After the matron mistress coaxed a narcotic red smoke from the flames, the student strips naked and summons a glabrezu from the flames. Other priestesses then start selecting males from the outer benches to engage in sexual activities, which would be enhanced by the narcotic smoke. It is implied that the glabrezu also engaged in sexual intercourse with the student that summoned it.

It may be that this is how draegloths were actually begotten. Older students from Melee-Magthere trained priestesses at Arach-Tinilith in the art of swordcraft. Languages such as Common are also taught here.

Sunday, May 11, 2025

Shard River
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax
The Shard River swiftly flows directly through the middle of the Grove District. It contains plenty of fish which are often caught by fishermen, it also supplies a much needed water source to the city.

Friday, May 9, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Wednesday, May 7, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Tuesday, May 6, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Monday, May 5, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Sunday, May 4, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Saturday, May 3, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Friday, May 2, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, May 1, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Sunday, April 27, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Saturday, April 19, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Friday, April 18, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Wednesday, April 2, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Sunday, March 16, 2025

Town of Orlane
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Orlane is a small town based on agriculture, with two inns and the usual pleasant atmosphere you’d expect. It’s a relatively isolated town, but is connected to a caravan road that passes through the small town. Most traffic that passes through Orlane does not stay long, mostly using the town as a rest stop as they travel further across the region.

This small farming community is located in western Gran March along a major trade-way between Hochoch and Hookhill. It is a village of approximately 300 residents and the area is renowned for its remarkably rich soil. The people here are faithful to the Oeridian goddess, Merikka who is the goddess of agriculture, farming and the home.

The border between Gran March and the Kingdom of Keoland has been a peaceful one for many years. In the western section of this frontier, the stagnant bogs and slime-coated pools of the Rushmoors occupy much of an otherwise fertile plain. To the north of the marsh, the dark recesses of the Dim Forest cause even the most stalwart travelers to think twice before entering among the tall trunks and dangling tendrils of moss. Only a few years ago, a group of adventurers opened a small caravan track through the previously untraveled Dim Forest. This track connects the town of Hochoch with Gran March's thriving capital of Hookhill. The track cuts through a narrow finger of the forest, and traders have to take precautions against the marauding creatures there. Ogres and goblins have been reported, often in large and bloodthirsty bands, and only lucky or well-armed caravans can expect to make the journey in safety.

Orlane itself was founded nearly a generation ago, when explorers from Hochoch reported that the land between the Rushmoors and the Dim Forest seemed to be extremely fertile. Soon after the arrival of the first farmers, a temple to the goddess of agriculture, Merikka, was erected, and thus, the village of Orlane was born. The land here proved to be very rich, often producing crops half again as large as those grown in more mundane soil. Orlane quickly grew into a thriving community of 300 people.

Occasionally, the settlers are harassed by bands of humanoids from the forest, or strange, scaly creatures from the swamp. These farmers are hardy folk, however, and are not intimidated by a few raids. The town of Orlane is a cluster of buildings and homes built near one another. Most streets are made of cobblestone with threes growing throughout the settlement. Orlane is a frequent stop for many merchants in need of rest and does see trade during the warmer months of the year.

Like many settlements across the Gran March, Orlane has autonomy in how it governs itself, electing its own officials and imparting its own brand of justice. Only when issues go outside their expertise or infringe upon another jurisdiction are they prone to ask for aid or upscale the matter to outside sources. The current mayor of Orlane is a man named Zakarias Ormond, older fellow who is a former soldier and explorer of years past. Orlane once held frequent festivals, feasts, and fairs throughout the year, including the Forever Orlane pageant, a competition for the title of "Gem of Orlane" which was held until the following year when the Forever Orlane pageant was held again, and also the midsummer Peachiest Pie bake-off was also held during this celebration. The festival would also have other random events and contests that change from year to year depending on popularity.

The Forever Orlane pageant was an annual festival, first held 45 years ago. It consisted of an interview, a talent show, and an evening wear exhibition. Persons who won during previous years could re-enter in later years to potentially win the title multiple times.

Though the competition was primarily held for residents, those from out of town could also enter; entry was open to all ladies of the surrounding region. Other festivities during this pageant included a presentation of pies during the day, which were also judged in a competition, and a presentation of barbecue and smoked foods at night. These events have not been held in Orlane for the last five years.

Notable Locations
Stables
General Store
Inn of the Slumbering Serpent
Blacksmith's Shop
Temple of Merikka
Moneychanger's Shop
Town Square
Patisserie Shoppe
Golden Grain Inn
Woodworker Shop
Mayor's Residence
Shrine of Merikka

Throughout the past year, "for game purposes", the population of Orlane has undergone a steady decline. Many farmers have packed their possessions and, for unknown reasons, migrated to other, less fertile areas. Some homes have simply been found abandoned, with food on the table or crops unharvested in the field. No explanation has ever been offered for these strange disappearances.

Sometimes the families have returned in a week or two, and other times they have never been heard from again. The friendly character of Orlane has vanished as those who remain have become suspicious of the strange occurrences. Families have drawn in upon themselves, rarely conversing with their neighbors. Now, strangers in Orlane are more often met with questions and challenges than friendly invitations.

Region Locations
Rushmoors
Javan River
Oytwood
Teagel Manor

Thursday, February 6, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax